Monday, October 29, 2012

Point of View


Over the past week I have been writing an additional supplement for my grade eleven students about how to analyze art.  The course they are studying requires that they pay the most attention to the study of art, which I find quite fascinating  especially for a high school student.  They will be assessed most heavily on their research and exploration.  While they are required to make art the importance is on what they think about and what I can find in their sketch books.  In my graduate studies I happened upon a course which discusses the fundamentals of analyzing a work or art.  In brief there are two main types of analyzing, formal and stylistic.  formal deals with how a work or looks and stylistic is about interpreting its meaning.  for the longest time I felt that what critics were interpreting in art, while entertaining to read was based so much on just one's subjective opinion.  Ultimately I have trouble with subjectivity, at least as it being the sole basis of evaluating a work of art.  There is such a thing as good and bad art, but this good and bad is difficult to pinpoint and left me the weaker of the arguments.  Another thing I find quite annoying in art is that shock and/or entertainment value seems to be how people immediately recognize a work of art as good or bad.  I myself am guilty of this but I have gotten better at enjoying the immediate pleasure derived from an eye catching work of art but also forcing myself to look deeper to see if the piece is really of value.

Let me tie this together now.  Through my re-review of stylistic analysis I was able to put together two practices I have encountered over my work as an artist and art teacher.  What we have already been talking about, stylistic analysis and what a colleague of mine dubbed 'The Idea Generator'.  Let us talk stylistic analysis first.  I am actually going to write about more specifically contextual analysis.  The idea that one adopts a certain standpoint when interpreting a work of art.  The common contexts I have come across are Marxism and Feminism.

Let's start with Marxism.looking at the work of art from the standpoint of artist as worker and patron as gentry.  I told my students to ask questions like 'What does this work say about the life of the artist versus the select public that enjoy it?'  However, I feel this does not go far enough and I have individually substituted the artist as creating a product and the public as consuming that product.  So when we look at a work of art, we are the consumers, how does it influence us when we consume it?  I am quite pleased that art is now more in the public realm than before and we can even ask 'How does the public consume the art?'  How does it influence our clothing, our food and our computer games.  I'm not a gamer but I am aware that a lot of popular music is now used for the soundtracks.  So next time you are at the gallery ask yourself "When will this show up in my breakfast?'  Have a look at Takahashi Murakami's work with LV to get the idea.  Feminism works in a similar fashion only we are reading the art from a woman's point of view.  Ask yourself "What story does this work tell?" "How do women understand this?" "What is the role of the artist in relation to their use?"  Beijing based artist Megumi Shimizu has a performance piece where she reverses Yves Klein's blue model work with red and a boy, and when I saw it that boy must have just been eighteen.  The reason I am writing about this as a creative thinking skill will become apparent soon.  We are putting ourselves in a context or a perspective and applying thinking skills from those perspectives to imagine meaning.

The Idea Generator - I read that Bob Dylan book a few years back.  In it he discussed placing himself in a character's position and then writing from that position.  I've seen art teacher Richard Todd do this and he even made a graph for it.  Take a concept and brainstorm what that concept means from and old/young position, a old/new position, mother/father, student/teacher, commercial esoteric, analogue/digital, baby boom/generation y.  Really two terms that are unlike in some way.  The IBO does this when they ask students to think from different areas of interaction.

So try this for me.  Seize on a thought you find interesting.  The run it through different contexts to see what new comes about.  Add interpretation and also new meaning.  See where the contexts take you.  If you are an artist, make art about it, if you are a thinker build a syllogism around it. See what becomes.

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